实例介绍
【实例简介】
【实例截图】
【核心代码】
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace ShadowPanel
{
public class ShadowPanel : Panel
{
private Color _panelColor;
public Color PanelColor
{
get { return _panelColor; }
set { _panelColor = value; }
}
private Color _borderColor;
public Color BorderColor
{
get { return _borderColor; }
set { _borderColor = value; }
}
private int shadowSize = 5;
private int shadowMargin = 2;
// static for good perfomance
static Image shadowDownRight = new Bitmap(typeof(ShadowPanel), "Images.tshadowdownright.png");
static Image shadowDownLeft = new Bitmap(typeof(ShadowPanel), "Images.tshadowdownleft.png");
static Image shadowDown = new Bitmap(typeof(ShadowPanel), "Images.tshadowdown.png");
static Image shadowRight = new Bitmap(typeof(ShadowPanel), "Images.tshadowright.png");
static Image shadowTopRight = new Bitmap(typeof(ShadowPanel), "Images.tshadowtopright.png");
public ShadowPanel()
{
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Get the graphics object. We need something to draw with ;-)
Graphics g = e.Graphics;
// Create tiled brushes for the shadow on the right and at the bottom.
TextureBrush shadowRightBrush = new TextureBrush(shadowRight, WrapMode.Tile);
TextureBrush shadowDownBrush = new TextureBrush(shadowDown, WrapMode.Tile);
// Translate (move) the brushes so the top or left of the image matches the top or left of the
// area where it's drawed. If you don't understand why this is necessary, comment it out.
// Hint: The tiling would start at 0,0 of the control, so the shadows will be offset a little.
shadowDownBrush.TranslateTransform(0, Height - shadowSize);
shadowRightBrush.TranslateTransform(Width - shadowSize, 0);
// Define the rectangles that will be filled with the brush.
// (where the shadow is drawn)
Rectangle shadowDownRectangle = new Rectangle(
shadowSize shadowMargin, // X
Height - shadowSize, // Y
Width - (shadowSize * 2 shadowMargin), // width (stretches)
shadowSize // height
);
Rectangle shadowRightRectangle = new Rectangle(
Width - shadowSize, // X
shadowSize shadowMargin, // Y
shadowSize, // width
Height - (shadowSize * 2 shadowMargin) // height (stretches)
);
// And draw the shadow on the right and at the bottom.
g.FillRectangle(shadowDownBrush, shadowDownRectangle);
g.FillRectangle(shadowRightBrush, shadowRightRectangle);
// Now for the corners, draw the 3 5x5 pixel images.
g.DrawImage(shadowTopRight, new Rectangle(Width - shadowSize, shadowMargin, shadowSize, shadowSize));
g.DrawImage(shadowDownRight, new Rectangle(Width - shadowSize, Height - shadowSize, shadowSize, shadowSize));
g.DrawImage(shadowDownLeft, new Rectangle(shadowMargin, Height - shadowSize, shadowSize, shadowSize));
// Fill the area inside with the color in the PanelColor property.
// 1 pixel is added to everything to make the rectangle smaller.
// This is because the 1 pixel border is actually drawn outside the rectangle.
Rectangle fullRectangle = new Rectangle(
1, // X
1, // Y
Width - (shadowSize 2), // Width
Height - (shadowSize 2) // Height
);
if (PanelColor != null)
{
SolidBrush bgBrush = new SolidBrush(_panelColor);
g.FillRectangle(bgBrush, fullRectangle);
}
// Draw a nice 1 pixel border it a BorderColor is specified
if (_borderColor != null)
{
Pen borderPen = new Pen(BorderColor);
g.DrawRectangle(borderPen, fullRectangle);
}
// Memory efficiency
shadowDownBrush.Dispose();
shadowRightBrush.Dispose();
shadowDownBrush = null;
shadowRightBrush = null;
}
// Correct resizing
protected override void OnResize(EventArgs e)
{
base.Invalidate();
base.OnResize(e);
}
}
}
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