实例介绍
【实例截图】
【核心代码】
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Collections;
using System.Windows.Threading;
namespace SaoLei
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private const int GRID_NUM = 480;//游戏格子数
private const int GRID_ROWS = 16;//格子行数
private const int GRID_COLS = 30;//格子列数
private const int RANDOM_MINES_NUM = 99;//地雷数量
private List<Button> deepGridButton = new List<Button>();//存储底层按钮的集合
private List<Button> topGridButton = new List<Button>();//存储上层按钮的集合
private DispatcherTimer timer = null;//计时器
private enum TimeState
{//计时器的三种状态
Start,
Pause,
End
}
TimeState timeState = TimeState.End;//初始时间状态
private TimeSpan timeSpan = new TimeSpan(0, 0, 0, 0, 0);
private string str = "";
public MainWindow()
{
InitializeComponent();
Title = "扫雷";
Panel.SetZIndex(GridBorder, 1);//设置边框的层级在其他控价之上
deepGridButton.Insert(0, Deep0);
//计时器初始化
timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 0, 1);
timer.Tick = OnTimer;
timer.IsEnabled = true;
timer.Start();
MinesCounter.Text = RANDOM_MINES_NUM.ToString();//剩余地雷数初始化
CreateDeepMinesAndNums(RANDOM_MINES_NUM);
CreateTopGridButton(GRID_NUM);
Deep0.Click = Num0_Click;
}
//时间回调方法
private void OnTimer(object sender, EventArgs e)
{
switch (timeState)
{
case TimeState.Start: timeSpan = new TimeSpan(0, 0, 0, 1); break;
case TimeState.Pause: { } break;
case TimeState.End: timeSpan = new TimeSpan(); break;
}
TimerText.Text = (timeSpan.Hours * 3600 timeSpan.Minutes * 60 timeSpan.Seconds).ToString();
}
private void Num0_Click(object sender, RoutedEventArgs e)
{
MessageBox.Show(str);//显示地雷的索引
}
Dictionary<string, int> DeepButtonIndexDict = new Dictionary<string, int>();//存储底层按钮名字索引的字典
//创建底层的地雷和数字
private void CreateDeepMinesAndNums(int n)
{
//生成指定个随机不相等的数
List<int> randomList = new List<int>();
for (int i = 0; i < n; i )
{
tryAgain:
Random ra = new Random();
int num = ra.Next(0, GRID_NUM);
if (randomList.Count != 0 && randomList.Contains(num))
goto tryAgain;
else
randomList.Insert(i, num);
}
//创建底层按钮
for (int i = 1; i < GRID_NUM; i )
{
Button btn = new Button();
btn.Name = "Deep" i.ToString();
btn.Width = 28;
btn.Height = 28;
btn.FontSize = 22;
btn.FontWeight = FontWeights.Bold;
btn.Background = Brushes.AliceBlue;
if (randomList.Contains(i))
btn.Content = "雷";
btn.MouseDown = DeepButtonBothClick;
deepGridButton.Insert(i, btn);
DeepButtonIndexDict.Add(btn.Name, i);
DeepGrid.Children.Add(btn);
}
//随机数集合排序
int temp;
for (int i = 0; i < n - 1; i )
{
for (int j = i 1; j < n; j )
{
if (randomList[i] > randomList[j])
{
temp = randomList[i];
randomList[i] = randomList[j];
randomList[j] = temp;
}
}
}
for (int i = 0; i < n; i )
{
str = randomList[i].ToString() "...";
}
//对生成的数字再次处理
for (int i = 0; i < GRID_NUM; i )
{
if (!randomList.Contains(i))
deepGridButton[i].Content = CreateNumBaseOnMinesAround(i, randomList);
if (deepGridButton[i].Content.ToString() == "0")
deepGridButton[i].Content = "";
//处理数字颜色
switch (deepGridButton[i].Content.ToString())
{
case "1": deepGridButton[i].Foreground = Brushes.DeepSkyBlue; break;
case "2": deepGridButton[i].Foreground = Brushes.Green; break;
case "3": deepGridButton[i].Foreground = Brushes.OrangeRed; break;
case "4": deepGridButton[i].Foreground = Brushes.DarkBlue; break;
case "5": deepGridButton[i].Foreground = Brushes.DarkRed; break;
case "6": deepGridButton[i].Foreground = Brushes.LightSeaGreen; break;
default: { } break;
}
}
}
//底层按钮左右键同时按下,触发清除事件
private void DeepButtonBothClick(Object sender, MouseButtonEventArgs e)
{
var btn = sender as Button;
int n = DeepButtonIndexDict[btn.Name];
//判断鼠标左右键同时按下的状态
if (e.LeftButton == MouseButtonState.Pressed && e.RightButton == MouseButtonState.Pressed)
{
if (deepGridButton[n].Content.ToString() == "")
return;
int minesCount = int.Parse(deepGridButton[n].Content.ToString());//按下的按钮的数字
int flagCount = 0;
//格子周围8格的索引
int[] indexArr = { n - GRID_COLS - 1, n - GRID_COLS, n - GRID_COLS 1, n - 1, n 1, n GRID_COLS - 1, n GRID_COLS, n GRID_COLS 1 };
for (int i = 0; i < indexArr.Length; i )
{
//最左边的格子,单独判断,排除左边三个格子索引
if (n % 30 == 0)
{
indexArr[0] = -1;
indexArr[3] = -1;
indexArr[5] = -1;
}
//右边的格子
if (n % 30 == 29)
{
indexArr[2] = -1;
indexArr[4] = -1;
indexArr[7] = -1;
}
if (indexArr[i] >= 0 && indexArr[i] < GRID_NUM)//筛掉范围之外的格子
if (topGridButton[indexArr[i]].Content.ToString() == "旗")
flagCount ;
}
if (flagCount == minesCount)
Clean8GridWithIndex(n);
}
}
//根据周围的地雷数生成数字
private string CreateNumBaseOnMinesAround(int n, List<int> randList)
{
int count = 0;
//格子周围8格的索引
int[] indexArr = { n - GRID_COLS - 1, n - GRID_COLS, n - GRID_COLS 1, n - 1, n 1, n GRID_COLS - 1, n GRID_COLS, n GRID_COLS 1 };
for (int i = 0; i < indexArr.Length; i )
{
//最左边的格子,单独判断,排除左边三个格子索引
if (n % 30 == 0)
{
indexArr[0] = -1;
indexArr[3] = -1;
indexArr[5] = -1;
}
//右边的格子
if (n % 30 == 29)
{
indexArr[2] = -1;
indexArr[4] = -1;
indexArr[7] = -1;
}
if (indexArr[i] >= 0 && indexArr[i] < GRID_NUM)//筛掉范围之外的格子
if (randList.Contains(indexArr[i]))
count ;
}
return count.ToString();
}
Dictionary<string, int> TopButtonIndexDict = new Dictionary<string, int>();//存储上层按钮名字索引的字典
//创建上层按钮格子
private void CreateTopGridButton(int n)
{
for (int i = 0; i < n; i )
{
Button btn = new Button();
btn.Name = "Top" i.ToString();
btn.Height = 28;
btn.Width = 28;
btn.FontSize = 22;
btn.Content = "";
btn.Background = Brushes.LightBlue;
btn.Foreground = Brushes.Red;
btn.FontWeight = FontWeights.Bold;
btn.Click = Btn_MouseLeftButtonDown;
btn.MouseDown = Btn_MouseRightButtonDown;
TopButtonIndexDict.Add(btn.Name, i);
topGridButton.Insert(i, btn);
TopGrid.Children.Insert(i, btn);
}
}
//上层按钮左键点击事件
private void Btn_MouseLeftButtonDown(object sender, RoutedEventArgs e)
{
if (timeState == TimeState.End)
timeState = TimeState.Start;
var btn = sender as Button;
int index = TopButtonIndexDict[btn.Name];
//如果点击的是雷,游戏结束
if (deepGridButton[index].Content.ToString() == "雷")
{
FailText.Visibility = Visibility.Visible;
timeState = TimeState.End;
}
//如果点中的按钮下为空,周围8格同时消除
if (deepGridButton[index].Content.ToString() == "")
{
Clean8GridWithIndex(index);
}
btn.Visibility = Visibility.Hidden;
}
//上层按钮右键点击事件
private void Btn_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
var btn = sender as Button;
int minesCounter = int.Parse(MinesCounter.Text);
if (btn.Content.ToString() == "")
{
btn.Content = "旗";
minesCounter--;
}
else
{
btn.Content = "";
minesCounter ;
}
MinesCounter.Text = minesCounter.ToString();
if (minesCounter == 0)
{//排雷成功
WinText.Visibility = Visibility.Visible;
timeState = TimeState.Pause;
MessageBox.Show("恭喜你赢得了游戏,游戏记录为:" TimerText.Text "s");
}
}
//根据索引排除周围8格
private void Clean8GridWithIndex(int index)
{
//格子周围8格的索引
int[] indexArr = { index - GRID_COLS - 1, index - GRID_COLS, index - GRID_COLS 1, index - 1, index 1, index GRID_COLS - 1, index GRID_COLS, index GRID_COLS 1 };
for (int i = 0; i < indexArr.Length; i )
{
//最左边的格子,单独判断,排除左边三个格子索引
if (index % 30 == 0)
{
indexArr[0] = -1;
indexArr[3] = -1;
indexArr[5] = -1;
}
//右边的格子
if (index % 30 == 29)
{
indexArr[2] = -1;
indexArr[4] = -1;
indexArr[7] = -1;
}
if (indexArr[i] >= 0 && indexArr[i] < GRID_NUM && topGridButton[indexArr[i]].Visibility == Visibility.Visible)//筛掉范围之外的格子
{
if (deepGridButton[indexArr[i]].Content.ToString() == "雷")
continue;
topGridButton[indexArr[i]].Visibility = Visibility.Hidden;
if (deepGridButton[indexArr[i]].Content.ToString() == "")
{
Clean8GridWithIndex(indexArr[i]);//利用递归把周围可消除的空格都消除
}
}
}
}
}
}
标签: 扫雷
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