实例介绍
【实例截图】
【核心代码】
using System; using System.Drawing; using System.Windows.Forms; using System.IO; namespace GameClient { public partial class FormPlaying : Form { private int tableIndex; private int side; private DotColor[,] grid = new DotColor[15, 15]; //保存颜色,用于消点时进行判断 private Bitmap blackBitmap; private Bitmap whiteBitmap; //命令是否来自服务器 private bool isReceiveCommand = false; private Service service; delegate void LabelDelegate(Label label, string str); delegate void ButtonDelegate(Button button, bool flag); delegate void RadioButtonDelegate(RadioButton radioButton, bool flag); delegate void SetDotDelegate(int i, int j, int dotColor); LabelDelegate labelDelegate; ButtonDelegate buttonDelegate; RadioButtonDelegate radioButtonDelegate; public FormPlaying(int TableIndex, int Side, StreamWriter sw) { InitializeComponent(); this.tableIndex = TableIndex; this.side = Side; labelDelegate = new LabelDelegate(SetLabel); buttonDelegate = new ButtonDelegate(SetButton); radioButtonDelegate = new RadioButtonDelegate(SetRadioButton); blackBitmap = new Bitmap(Properties.Resources.black); whiteBitmap = new Bitmap(Properties.Resources.white); service = new Service(listBox1, sw); } /// <summary>载入窗体时发生的事件</summary> private void FormPlaying_Load(object sender, EventArgs e) { //默认游戏级别为3级 radioButton3.Checked = true; for (int i = 0; i <= grid.GetUpperBound(0); i ) { for (int j = 0; j <= grid.GetUpperBound(1); j ) { grid[i, j] = DotColor.None; } } labelSide0.Text = ""; labelSide1.Text = ""; labelGrade0.Text = ""; labelGrade1.Text = ""; } /// <summary>设置标签显示信息</summary> /// <param name="Label">要设置的Label</param> /// <param name="string">要设置的信息</param> public void SetLabel(Label label, string str) { if (label.InvokeRequired) { this.Invoke(labelDelegate, label, str); } else { label.Text = str; } } /// <summary>设置button是否可用</summary> /// <param name="Button">要设置的Button</param> /// <param name="flag">是否可用</param> private void SetButton(Button button, bool flag) { if (button.InvokeRequired) { this.Invoke(buttonDelegate, button, flag); } else { button.Enabled = flag; } } /// <summary>设置radioButton选择状态</summary> /// <param name="radioButton">要设置的RadioButton</param> /// <param name="flag">是否选中</param> private void SetRadioButton(RadioButton radioButton, bool flag) { if (radioButton.InvokeRequired) { this.Invoke(radioButtonDelegate, radioButton, flag); } else { radioButton.Checked = flag; } } /// <summary>设置棋子状态</summary> /// <param name="i">第几行</param> /// <param name="j">第几列</param> /// <param name="dotColor">棋子颜色</param> public void SetDot(int i, int j, DotColor dotColor) { service.AddItemToListBox(string.Format("{0},{1},{2}", i, j, dotColor)); grid[i, j] = dotColor; pictureBox1.Invalidate(); } /// <summary>重新开始新游戏</summary> /// <param name="str">警告信息</param> public void Restart(string str) { MessageBox.Show(str, "", MessageBoxButtons.OK, MessageBoxIcon.Warning); ResetGrid(); SetButton(buttonStart, true); } /// <summary>重置棋盘</summary> private void ResetGrid() { SetLabel(labelGrade0, ""); SetLabel(labelGrade1, ""); for (int i = 0; i <= grid.GetUpperBound(0); i ) { for (int j = 0; j <= grid.GetUpperBound(1); j ) { grid[i, j] = DotColor.None; } } pictureBox1.Invalidate(); } /// <summary>取消棋子</summary> /// <param name="x">x坐标</param> /// <param name="y">y坐标</param> public void UnsetDot(int x, int y) { grid[x / 20 - 1, y / 20 - 1] = DotColor.None; pictureBox1.Invalidate(); } /// <summary>绘制图像</summary> private void pictureBox1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; for (int i = 0; i <= grid.GetUpperBound(0); i ) { for (int j = 0; j <= grid.GetUpperBound(1); j ) { if (grid[i, j] != DotColor.None) { if (grid[i, j] == DotColor.Black) { g.DrawImage(blackBitmap, (i 1) * 20, (j 1) * 20); } else { g.DrawImage(whiteBitmap, (i 1) * 20, (j 1) * 20); } } } } } /// <summary>设置游戏难度级别</summary> /// <param name="ss">难度级别</param> public void SetLevel(string ss) { isReceiveCommand = true; switch (ss) { case "1": SetRadioButton(radioButton1, true); break; case "2": SetRadioButton(radioButton2, true); break; case "3": SetRadioButton(radioButton3, true); break; case "4": SetRadioButton(radioButton4, true); break; case "5": SetRadioButton(radioButton5, true); break; } isReceiveCommand = false; } /// <summary>当游戏难度级别发生变化时触发的事件</summary> private void radioButton_CheckedChanged(object sender, EventArgs e) { //isReceiveCommand为true表明是接收服务器设置的难度级别触发的此事件 //就不需要再向服务器发送 if (isReceiveCommand == false) { RadioButton radiobutton = (RadioButton)sender; if (radiobutton.Checked == true) { //设置难度级别 //格式:Time,桌号,难度级别 service.SendToServer(string.Format("Level,{0},{1}", tableIndex, radiobutton.Name[radiobutton.Name.Length - 1])); } } } /// <summary>向服务器发送消息</summary> private void buttonSend_Click(object sender, EventArgs e) { //字符串格式:Talk,桌号,对话内容 service.SendToServer(string.Format("Talk,{0},{1}", tableIndex, textBox1.Text)); } /// <summary>对话内容改变时触发的事件</summary> private void textBox1_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == (char)Keys.Enter) { //字符串格式:Talk,桌号,对话内容 service.SendToServer(string.Format("Talk,{0},{1}", tableIndex, textBox1.Text)); } } /// <summary>点击帮助按钮时触发的事件</summary> private void buttonHelp_Click(object sender, EventArgs e) { string str = "\n本游戏每两人为一组。游戏玩法:用鼠标点击你所在方颜色的点,每\n\n" "消失一个,得一分。当任何一方在同行或同列出现两个相邻的点时,游\n\n" "戏就结束了,此时得分多的为胜方。注意:点击对方的点无效。\n"; MessageBox.Show(str, "帮助信息"); } /// <summary>点击开始按钮时触发的事件</summary> private void buttonStart_Click(object sender, EventArgs e) { service.SendToServer(string.Format("Start,{0},{1}", tableIndex, side)); this.buttonStart.Enabled = false; } /// <summary>点击退出按钮时触发的事件</summary> private void buttonExit_Click(object sender, EventArgs e) { this.Close(); } /// <summary>关闭窗体时触发的事件</summary> private void FormPlaying_FormClosing(object sender, FormClosingEventArgs e) { //格式:GetUp,桌号,座位号 service.SendToServer(string.Format("GetUp,{0},{1}", tableIndex, side)); } /// <summary>FormRoom中的线程调用此方法关闭此窗体</summary> public void StopFormPlaying() { Application.Exit(); } /// <summary>在pictureBox1中按下鼠标触发的事件</summary> private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { int x = e.X / 20; int y = e.Y / 20; if (!(x < 1 || x > 15 || y < 1 || y > 15)) { if (grid[x - 1, y - 1] != DotColor.None) { int color = (int)grid[x - 1, y - 1]; //发送格式:UnsetDot,桌号,座位号,行,列,颜色 service.SendToServer(string.Format( "UnsetDot,{0},{1},{2},{3},{4}", tableIndex, side, x - 1, y - 1, color)); } } } /// <summary> /// 设置玩家信息,格式:座位号,labelSide显示的信息,listbox显示的信息 /// </summary> /// <param name="sideString">指定玩家</param> /// <param name="labelSideString">labelSide显示的信息</param> /// <param name="listBoxString">listbox显示的信息</param> public void SetTableSideText(string sideString, string labelSideString, string listBoxString) { string s = "白方"; if (sideString == "0") { s = "黑方:"; } //判断自己是黑方还是白方 if (sideString == side.ToString()) { SetLabel(labelSide1, s labelSideString); } else { SetLabel(labelSide0, s labelSideString); } service.AddItemToListBox(listBoxString); } /// <summary> /// 设置成绩信息,格式:grade0为黑方成绩,grade1为白方成绩 /// </summary> /// <param name="str0">黑方成绩信息</param> /// <param name="str1">白方成绩信息</param> public void SetGradeText(string str0, string str1) { if (side == (int)DotColor.Black) { SetLabel(labelGrade1, str0); SetLabel(labelGrade0, str1); } else { SetLabel(labelGrade0, str0); SetLabel(labelGrade1, str1); } } /// <summary>显示谈话信息</summary> /// <param name="talkMan">谈话者</param> /// <param name="str">要显示的信息</param> public void ShowTalk(string talkMan, string str) { service.AddItemToListBox(string.Format("{0}说:{1}", talkMan, str)); } /// <summary> /// 显示消息 /// </summary> /// <param name="str">要显示的消息</param> public void ShowMessage(string str) { service.AddItemToListBox(str); } } }
标签: 游戏 网络 c 框架 s网络对战吃棋子游戏C/S框架
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