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IocpServer协议服务器

C#语言基础

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  • 开发语言:C#
  • 实例大小:0.15M
  • 下载次数:25
  • 浏览次数:156
  • 发布时间:2020-11-14
  • 实例类别:C#语言基础
  • 发 布 人:luzhengningasfd
  • 文件格式:.rar
  • 所需积分:2
 相关标签: Server IOC 服务器 OCP OC

实例介绍

【实例简介】实现Iocp通信

【实例截图】

【核心代码】

using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;

namespace IocpServer
{
    /// <summary>
    /// 基于SocketAsyncEventArgs 实现 IOCP 服务器
    /// </summary>
    internal sealed class IoServer
    {
        /// <summary>
        /// 监听Socket,用于接受客户端的连接请求
        /// </summary>
        private Socket listenSocket;

        /// <summary>
        /// 用于服务器执行的互斥同步对象
        /// </summary>
        private static Mutex mutex = new Mutex();

        /// <summary>
        /// 用于每个I/O Socket操作的缓冲区大小
        /// </summary>
        private Int32 bufferSize;

        /// <summary>
        /// 服务器上连接的客户端总数
        /// </summary>
        private Int32 numConnectedSockets;

        /// <summary>
        /// 服务器能接受的最大连接数量
        /// </summary>
        private Int32 numConnections;

        /// <summary>
        /// 完成端口上进行投递所用的IoContext对象池
        /// </summary>
        private IoContextPool ioContextPool;

        public MainForm mainForm;

        /// <summary>
        /// 构造函数,建立一个未初始化的服务器实例
        /// </summary>
        /// <param name="numConnections">服务器的最大连接数据</param>
        /// <param name="bufferSize"></param>
        internal IoServer(Int32 numConnections, Int32 bufferSize)
        {
            this.numConnectedSockets = 0;
            this.numConnections = numConnections;
            this.bufferSize = bufferSize;

            this.ioContextPool = new IoContextPool(numConnections);

            // 为IoContextPool预分配SocketAsyncEventArgs对象
            for (Int32 i = 0; i < this.numConnections; i  )
            {
                SocketAsyncEventArgs ioContext = new SocketAsyncEventArgs();
                ioContext.Completed  = new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
                ioContext.SetBuffer(new Byte[this.bufferSize], 0, this.bufferSize);

                // 将预分配的对象加入SocketAsyncEventArgs对象池中
                this.ioContextPool.Add(ioContext);
            }
        }

        /// <summary>
        /// 当Socket上的发送或接收请求被完成时,调用此函数
        /// </summary>
        /// <param name="sender">激发事件的对象</param>
        /// <param name="e">与发送或接收完成操作相关联的SocketAsyncEventArg对象</param>
        private void OnIOCompleted(object sender, SocketAsyncEventArgs e)
        {
            // Determine which type of operation just completed and call the associated handler.
            switch (e.LastOperation)
            {
                case SocketAsyncOperation.Receive:
                    this.ProcessReceive(e);
                    break;
                case SocketAsyncOperation.Send:
                    this.ProcessSend(e);
                    break;
                default:
                    throw new ArgumentException("The last operation completed on the socket was not a receive or send");
            }
        }

        /// <summary>
        ///接收完成时处理函数
        /// </summary>
        /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
        private void ProcessReceive(SocketAsyncEventArgs e)
        {
            // 检查远程主机是否关闭连接
            if (e.BytesTransferred > 0)
            {
                if (e.SocketError == SocketError.Success)
                {
                    Socket s = (Socket)e.UserToken;
                    //判断所有需接收的数据是否已经完成
                    if (s.Available == 0)
                    {
                        // 设置发送数据
                        Array.Copy(e.Buffer, 0, e.Buffer, e.BytesTransferred, e.BytesTransferred);
                        e.SetBuffer(e.Offset, e.BytesTransferred * 2);
                        if (!s.SendAsync(e))        //投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
                        {
                            // 同步发送时处理发送完成事件
                            this.ProcessSend(e);
                        }
                    }
                    else if (!s.ReceiveAsync(e))    //为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
                    {
                        // 同步接收时处理接收完成事件
                        this.ProcessReceive(e);
                    }
                }
                else
                {
                    this.ProcessError(e);
                }
            }
            else
            {
                this.CloseClientSocket(e);
            }
        }

        /// <summary>
        /// 发送完成时处理函数
        /// </summary>
        /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
        private void ProcessSend(SocketAsyncEventArgs e)
        {
            if (e.SocketError == SocketError.Success)
            {
                Socket s = (Socket)e.UserToken;

                //接收时根据接收的字节数收缩了缓冲区的大小,因此投递接收请求时,恢复缓冲区大小
                e.SetBuffer(0, bufferSize);
                if (!s.ReceiveAsync(e))     //投递接收请求
                {
                    // 同步接收时处理接收完成事件
                    this.ProcessReceive(e);
                }
            }
            else
            {
                this.ProcessError(e);
            }
        }

        /// <summary>
        /// 处理socket错误
        /// </summary>
        /// <param name="e"></param>
        private void ProcessError(SocketAsyncEventArgs e)
        {
            Socket s = e.UserToken as Socket;
            IPEndPoint localEp = s.LocalEndPoint as IPEndPoint;

            this.CloseClientSocket(s, e);

            string outStr = String.Format("套接字错误 {0}, IP {1}, 操作 {2}。", (Int32)e.SocketError, localEp, e.LastOperation);
            mainForm.Invoke(mainForm.setlistboxcallback, outStr);
            //Console.WriteLine("Socket error {0} on endpoint {1} during {2}.", (Int32)e.SocketError, localEp, e.LastOperation);
        }

        /// <summary>
        /// 关闭socket连接
        /// </summary>
        /// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param>
        private void CloseClientSocket(SocketAsyncEventArgs e)
        {
            Socket s = e.UserToken as Socket;
            this.CloseClientSocket(s, e);
        }

        private void CloseClientSocket(Socket s, SocketAsyncEventArgs e)
        {
            Interlocked.Decrement(ref this.numConnectedSockets);

            // SocketAsyncEventArg 对象被释放,压入可重用队列。
            this.ioContextPool.Push(e);            
            string outStr = String.Format("客户 {0} 断开, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(), this.numConnectedSockets);
            mainForm.Invoke(mainForm.setlistboxcallback, outStr);            
            //Console.WriteLine("A client has been disconnected from the server. There are {0} clients connected to the server", this.numConnectedSockets);
            try
            {
                s.Shutdown(SocketShutdown.Send);
            }
            catch (Exception)
            {
                // Throw if client has closed, so it is not necessary to catch.
            }
            finally
            {
                s.Close();
            }
        }

        /// <summary>
        /// accept 操作完成时回调函数
        /// </summary>
        /// <param name="sender">Object who raised the event.</param>
        /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
        private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e)
        {
            this.ProcessAccept(e);
        }

        /// <summary>
        /// 监听Socket接受处理
        /// </summary>
        /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            Socket s = e.AcceptSocket;
            if (s.Connected)
            {
                try
                {
                    SocketAsyncEventArgs ioContext = this.ioContextPool.Pop();
                    if (ioContext != null)
                    {
                        // 从接受的客户端连接中取数据配置ioContext

                        ioContext.UserToken = s;

                        Interlocked.Increment(ref this.numConnectedSockets);
                        string outStr = String.Format("客户 {0} 连入, 共有 {1} 个连接。",  s.RemoteEndPoint.ToString(),this.numConnectedSockets);
                        mainForm.Invoke(mainForm.setlistboxcallback,outStr);
                        //Console.WriteLine("Client connection accepted. There are {0} clients connected to the server",
                            //this.numConnectedSockets);

                        if (!s.ReceiveAsync(ioContext))
                        {
                            this.ProcessReceive(ioContext);
                        }
                    }
                    else        //已经达到最大客户连接数量,在这接受连接,发送“连接已经达到最大数”,然后断开连接
                    {
                        s.Send(Encoding.Default.GetBytes("连接已经达到最大数!"));
                        string outStr = String.Format("连接已满,拒绝 {0} 的连接。", s.RemoteEndPoint);
                        mainForm.Invoke(mainForm.setlistboxcallback, outStr);
                        s.Close();
                   }
                }
                catch (SocketException ex)
                {
                    Socket token = e.UserToken as Socket;
                    string outStr = String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", token.RemoteEndPoint, ex.ToString());
                    mainForm.Invoke(mainForm.setlistboxcallback, outStr);
                    //Console.WriteLine("Error when processing data received from {0}:\r\n{1}", token.RemoteEndPoint, ex.ToString());
                }
                catch (Exception ex)
                {
                    mainForm.Invoke(mainForm.setlistboxcallback, "异常:"   ex.ToString());
                }
                // 投递下一个接受请求
                this.StartAccept(e);
            }
        }

        /// <summary>
        /// 从客户端开始接受一个连接操作
        /// </summary>
        /// <param name="acceptEventArg">The context object to use when issuing 
        /// the accept operation on the server's listening socket.</param>
        private void StartAccept(SocketAsyncEventArgs acceptEventArg)
        {
            if (acceptEventArg == null)
            {
                acceptEventArg = new SocketAsyncEventArgs();
                acceptEventArg.Completed  = new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted);
            }
            else
            {
                // 重用前进行对象清理
                acceptEventArg.AcceptSocket = null;
            }

            if (!this.listenSocket.AcceptAsync(acceptEventArg))
            {
                this.ProcessAccept(acceptEventArg);
            }
        }

        /// <summary>
        /// 启动服务,开始监听
        /// </summary>
        /// <param name="port">Port where the server will listen for connection requests.</param>
        internal void Start(Int32 port)
        {
            // 获得主机相关信息
            IPAddress[] addressList = Dns.GetHostEntry(Environment.MachineName).AddressList;
            IPEndPoint localEndPoint = new IPEndPoint(addressList[addressList.Length - 1], port);

            // 创建监听socket
            this.listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            this.listenSocket.ReceiveBufferSize = this.bufferSize;
            this.listenSocket.SendBufferSize = this.bufferSize;

            if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
            {
                // 配置监听socket为 dual-mode (IPv4 & IPv6) 
                // 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,
                this.listenSocket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);
                this.listenSocket.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port));
            }
            else
            {
                this.listenSocket.Bind(localEndPoint);
            }

            // 开始监听
            this.listenSocket.Listen(this.numConnections);

            // 在监听Socket上投递一个接受请求。
            this.StartAccept(null);

            // Blocks the current thread to receive incoming messages.
            mutex.WaitOne();
        }

        /// <summary>
        /// 停止服务
        /// </summary>
        internal void Stop()
        {
            this.listenSocket.Close();
            mutex.ReleaseMutex();
        }

    }
}

标签: Server IOC 服务器 OCP OC

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