实例介绍
【实例简介】
【实例截图】
【核心代码】
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace DummyKey
{
public partial class Frm_Main : Form
{
private HookEx.UserActivityHook hook;//实例化HookEx.UserActivityHook
private static IDictionary<short, IList<FecitButton>> spacialVKButtonsMap;//表示键/值对应的泛型集合
private static IDictionary<short, IList<FecitButton>> combinationVKButtonsMap;//表示键/值对应的泛型集合
public Frm_Main()
{
InitializeComponent();
#region 将指定的按钮值添加到键类型中
spacialVKButtonsMap = new Dictionary<short, IList<FecitButton>>();
combinationVKButtonsMap = new Dictionary<short, IList<FecitButton>>();
IList<FecitButton> buttonList = new List<FecitButton>();//实例化IList<FecitButton>(按照索引单独访问的一组对象)
buttonList.Add(this.btnLCTRL);//添加左面的CTRL键
combinationVKButtonsMap.Add(KeyboardConstaint.VK_CONTROL, buttonList);//添加左面的CTRL键值
buttonList = new List<FecitButton>();
buttonList.Add(this.btnLSHFT);//添加左面的LSHFT键
buttonList.Add(this.btnRSHFT);//添加右面的LSHFT键
combinationVKButtonsMap.Add(KeyboardConstaint.VK_SHIFT, buttonList);//添加LSHFT键值
buttonList = new List<FecitButton>();//实例化IList<FecitButton>
buttonList.Add(this.btnLALT);//添加左面的ALT键
combinationVKButtonsMap.Add(KeyboardConstaint.VK_MENU, buttonList);//添加左面的ALT键值
buttonList = new List<FecitButton>();//实例化IList<FecitButton>
buttonList.Add(this.btnLW);//添加左面的WIN键
combinationVKButtonsMap.Add(KeyboardConstaint.VK_LWIN, buttonList);//添加左面的WIN键值
buttonList = new List<FecitButton>();//实例化IList<FecitButton>
buttonList.Add(this.btnLOCK);//添加LOCK键
spacialVKButtonsMap.Add(KeyboardConstaint.VK_CAPITAL, buttonList);//添加LOCK键值
#endregion
foreach (Control ctrl in this.Controls)
{
FecitButton button = ctrl as FecitButton;
if (button == null)
{
continue;
}
#region 设置按键的消息值
short key = 0;//记录键值
bool isSpacialKey = true;
//记录快捷键的键值
switch (button.Name)//获取键名称
{
case "btnLCTRL"://CTRL键的左键名称
case "btnRCTRL"://CTRL键的右键名称
key = KeyboardConstaint.VK_CONTROL;//获取CTRL键的键值
break;
case "btnLSHFT"://SHFT键的左键名称
case "btnRSHFT"://SHFT键的左键名称
key = KeyboardConstaint.VK_SHIFT;//获取SHFT键的键值
break;
case "btnLALT"://ALT键的左键名称
case "btnRALT"://ALT键的左键名称
key = KeyboardConstaint.VK_MENU;//获取ALT键的键值
break;
case "btnLW"://WIN键的左键名称
case "btnRW"://WIN键的左键名称
key = KeyboardConstaint.VK_LWIN;//获取WIN键的键值
break;
case "btnESC"://ESC键的名称
key = KeyboardConstaint.VK_ESCAPE;//获取ESC键的键值
break;
case "btnTAB"://TAB键的名称
key = KeyboardConstaint.VK_TAB;//获取TAB键的键值
break;
case "btnF1"://F1键的名称
key = KeyboardConstaint.VK_F1;//获取F1键的键值
break;
case "btnF2":
key = KeyboardConstaint.VK_F2;
break;
case "btnF3":
key = KeyboardConstaint.VK_F3;
break;
case "btnF4":
key = KeyboardConstaint.VK_F4;
break;
case "btnF5":
key = KeyboardConstaint.VK_F5;
break;
case "btnF6":
key = KeyboardConstaint.VK_F6;
break;
case "btnF7":
key = KeyboardConstaint.VK_F7;
break;
case "btnF8":
key = KeyboardConstaint.VK_F8;
break;
case "btnF9":
key = KeyboardConstaint.VK_F9;
break;
case "btnF10":
key = KeyboardConstaint.VK_F10;
break;
case "btnF11":
key = KeyboardConstaint.VK_F11;
break;
case "btnF12":
key = KeyboardConstaint.VK_F12;
break;
case "btnENT":
case "btnNUMENT":
key = KeyboardConstaint.VK_RETURN;
break;
case "btnWave":
key = KeyboardConstaint.VK_OEM_3;
break;
case "btnSem":
key = KeyboardConstaint.VK_OEM_1;
break;
case "btnQute":
key = KeyboardConstaint.VK_OEM_7;
break;
case "btnSpace":
key = KeyboardConstaint.VK_SPACE;
break;
case "btnBKSP":
key = KeyboardConstaint.VK_BACK;
break;
case "btnComma":
key = KeyboardConstaint.VK_OEM_COMMA;
break;
case "btnFullStop":
key = KeyboardConstaint.VK_OEM_PERIOD;
break;
case "btnLOCK":
key = KeyboardConstaint.VK_CAPITAL;
break;
case "btnMinus":
key = KeyboardConstaint.VK_OEM_MINUS;
break;
case "btnEqual":
key = KeyboardConstaint.VK_OEM_PLUS;
break;
case "btnLBracket":
key = KeyboardConstaint.VK_OEM_4;
break;
case "btnRBracket":
key = KeyboardConstaint.VK_OEM_6;
break;
case "btnPath":
key = KeyboardConstaint.VK_OEM_5;
break;
case "btnDivide":
key = KeyboardConstaint.VK_OEM_2;
break;
case "btnPSC":
key = KeyboardConstaint.VK_SNAPSHOT;
break;
case "btnINS"://Insert键的名称
key = KeyboardConstaint.VK_INSERT;//获取Insert键的键值
break;
case "btnDEL"://Delete键的名称
key = KeyboardConstaint.VK_DELETE;//获取Delete键的键值
break;
default:
isSpacialKey = false;
break;
}
if (!isSpacialKey)
{
key = (short)button.Name[3];//获取按钮的键值
}
button.Tag = key;//在按钮的Tag属性中记录相应的键值
#endregion
button.Click = ButtonOnClick;//重载按钮的单击事件
}
this.hook = new HookEx.UserActivityHook(true, true);
HookEvents();
}
private void HookEvents()
{
this.hook.KeyDown = HookOnGlobalKeyDown;//重载hook类中的自定义事件KeyDown
this.hook.KeyUp = HookOnGlobalKeyUp;//重载hook类中的自定义事件KeyUp
this.hook.MouseActivity = HookOnMouseActivity;//重载hook类中的自定义事件MouseActivity
}
private void ButtonOnClick(object sender, EventArgs e)//按键的单击事件
{
FecitButton btnKey = sender as FecitButton;//获取当前按键的信息
if (btnKey == null)//如果按键为空值
return;
SendKeyCommand(btnKey);//发送按键的信息
}
/// <summary>
/// 接收并发送按键信息
/// </summary>
/// <param keyButton="FecitButton">按键信息</param>
private void SendKeyCommand(FecitButton keyButton)
{
short key = Convert.ToInt16(keyButton.Tag.ToString());//获取当前键的键值
if (combinationVKButtonsMap.ContainsKey(key))//如果键值在键值列表中
{
if (keyButton.Checked)//如果按钮处于按下状态
{
SendKeyUp(key);//对按钮进行抬起操作
}
else
{
SendKeyDown(key);//对按钮进行按下操作
}
}
else
{
//执行按钮按下和抬起的操作
SendKeyDown(key);
SendKeyUp(key);
}
}
/// <summary>
/// 记录键盘的按下操作的值
/// </summary>
/// <param key="short">键值</param>
private void SendKeyDown(short key)
{
Input[] input = new Input[1];//实例化Input[]
input[0].type = INPUT.KEYBOARD;//记录当有键值的类型
input[0].ki.wVk = key;//记录当前键值
input[0].ki.time = NativeMethods.GetTickCount();//获取自windows启动以来经历的时间长度(毫秒)
//消息的输入
if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0])) < input.Length)
{
throw new Win32Exception(Marshal.GetLastWin32Error());//指定错误的初始化
}
}
/// <summary>
/// 记录键盘抬起操作的值
/// </summary>
/// <param key="short">键值</param>
private void SendKeyUp(short key)
{
Input[] input = new Input[1];//实例化Input[]
input[0].type = INPUT.KEYBOARD;//记录当有键值的类型
input[0].ki.wVk = key;//记录当前键值
input[0].ki.dwFlags = KeyboardConstaint.KEYEVENTF_KEYUP;
input[0].ki.time = NativeMethods.GetTickCount();//获取自windows启动以来经历的时间长度(毫秒)
//消息的输入
if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0])) < input.Length)
{
throw new Win32Exception(Marshal.GetLastWin32Error());//指定错误的初始化
}
}
//键盘的按下事件
private void HookOnGlobalKeyDown(object sender, HookEx.KeyExEventArgs e)
{
SetButtonStatus(e, true);
}
//键盘的抬起事件
private void HookOnGlobalKeyUp(object sender, HookEx.KeyExEventArgs e)
{
SetButtonStatus(e, false);
}
/// <summary>
/// 设置当前按钮的状态
/// </summary>
/// <param args="KeyExEventArgs">键信息</param>
/// <param isDown="bool">标识,当前键是否按下</param>
private void SetButtonStatus(HookEx.KeyExEventArgs args, bool isDown)
{
IList<FecitButton> buttonList = FindButtonList(args);//查找当有键
if (buttonList.Count <= 0)//如果没有找到
return;//退出本次操作
short key = (short)args.KeyValue;//获取当前键的键值
if (spacialVKButtonsMap.ContainsKey(key))//如果键/值列表中有该键
{
if (!isDown)//如果按钮没有被按下
{
FecitButton button = spacialVKButtonsMap[key][0];//设置按钮的信息
button.Checked = !button.Checked;//设置当前按钮为按下状态
}
}
else
{
foreach (FecitButton button in buttonList)//遍历IList中的所有按钮
{
if (button == null)//如果按钮为空
break;//退出循环
button.Checked = isDown;//设置按钮的状态
}
}
}
/// <summary>
/// 鼠标事件
/// </summary>
/// <param sener="object">鼠标对象</param>
/// <param e="MouseExEventArgs">为MouseUp、MouseDown和MouseMove事件提供数据</param>
private void HookOnMouseActivity(object sener, HookEx.MouseExEventArgs e)
{
Point location = e.Location;//获取鼠标的位置
if (e.Button == MouseButtons.Left)//如果是鼠标左键
{
Rectangle captionRect = new Rectangle(this.Location, new Size(this.Width, SystemInformation.CaptionHeight));//获取窗体的所在区域
if (captionRect.Contains(location))//如果鼠标在该窗体范围内
{ //设置窗体的扩展样式
NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE, (int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) & (~KeyboardConstaint.WS_DISABLED));
//将消息发送给指定窗体
NativeMethods.SendMessage(this.Handle, KeyboardConstaint.WM_SETFOCUS, IntPtr.Zero, IntPtr.Zero);
}
else
{
//设置窗体的扩展样式
NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE, (int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) | KeyboardConstaint.WS_DISABLED);
}
}
}
/// <summary>
/// 在键列表中查找键值
/// </summary>
/// <param args="KeyExEventArgs">键信息</param>
private IList<FecitButton> FindButtonList(HookEx.KeyExEventArgs args)
{
short key = (short)args.KeyValue;//获取键值
if (key == KeyboardConstaint.VK_LCONTROL || key == KeyboardConstaint.VK_RCONTROL)//如果是CTRL键
{
key = KeyboardConstaint.VK_CONTROL;//记录CTRL键值
}
else if (key == KeyboardConstaint.VK_LSHIFT || key == KeyboardConstaint.VK_RSHIFT)//如果是SHIFT键
{
key = KeyboardConstaint.VK_SHIFT;//记录SHIFT键值
}
else if (key == KeyboardConstaint.VK_LMENU || key == KeyboardConstaint.VK_RMENU)//如果是ALT键
{
key = KeyboardConstaint.VK_MENU;//记录ALT键值
}
else if (key == KeyboardConstaint.VK_RWIN)//如果是WIN键
{
key = KeyboardConstaint.VK_LWIN;//记录WIN键值
}
if (combinationVKButtonsMap.ContainsKey(key))//如果在IDictionary的集合中
{
return combinationVKButtonsMap[key];//返回当前键的键值
}
IList<FecitButton> buttonList = new List<FecitButton>();//实例化IList<FecitButton>
foreach (Control ctrl in this.Controls)//遍历当前窗体中的所有控件
{
FecitButton button = ctrl as FecitButton;//如果当前控件是FecitButton按钮
if (button == null)//如果当前按钮为空
continue;//重新循环
short theKey = Convert.ToInt16(button.Tag.ToString());//获取当前按钮的键值
if (theKey == key)//如果与当前操作的按钮相同
{
buttonList.Add(button);//添加当前操作的按键信息
break;
}
}
return buttonList;
}
}
}
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